Stephan Dube has over 20 years of experience in the software/video game industry. Originally from Ottawa; Canada, he’s been working in the U.S for over several years. Stephan has a Graphic Design degree from ‘La Cite Collegiale’ and studied Game Design at the National Animation and Design Center in Montreal.
After beginning his career at Autodesk as a Technical Support Specialist for 5 years, Stephan moved into production. He’s worked on titles such as Electronauts [vr], Sprint Vector [vr], Archangel [vr], Werewolves Within [vr], World of Tanks, Call of Duty App, DC Universe Online, Splinter Cell Blacklist, Defiance, G.I. Joe, Front Mission Evolved, Rocky Balboa and he also worked on television shows including Galidor and Fred the Caveman. In addition to having a passion for UI Design, Stephan also enjoys movies, collecting art, cooking for friends and spending time with his dog Behr.